Selasa, 02 Februari 2016

** Ebook Holistic Game Development with Unity: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming, by Penny de Byl

Ebook Holistic Game Development with Unity: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming, by Penny de Byl

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Holistic Game Development with Unity: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming, by Penny de Byl

Holistic Game Development with Unity: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming, by Penny de Byl



Holistic Game Development with Unity: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming, by Penny de Byl

Ebook Holistic Game Development with Unity: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming, by Penny de Byl

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Holistic Game Development with Unity: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming, by Penny de Byl

The independent developer has ascended, and the new business model demands agility. You have to be able to work on all aspects of game creation, and your team's game will publish directly to platforms like Android, iPhone, and Facebook. You'll use Unity, the hottest game engine out there, to do it. In order to earn your place on the elite development team, you must master both sides of the development coin: art and programming.


Holistic Game Development with Unity is an authoritative guide to creating games in Unity. Taking you through game design, programming, and art, Penny de Byl uses a holistic approach to equip you with the multidisciplinary skills you need for the independent games industry. With this book, you will master essential digital art and design principles while learning the programming skills necessary to build interactivity into your games. The tutorials will put these skills into action. The companion website offers: source code for completed projects from the book, art assets, instructional videos, a forum, author blog and lesson plans and challenge questions for professors.



   Examines art and programming in unison-the only one-stop shop for individual developers and small teams looking to tackle both tasks.

  • Sales Rank: #456317 in eBooks
  • Published on: 2012-11-12
  • Released on: 2012-11-12
  • Format: Kindle eBook

From the Back Cover

Master game design and digital art principles simultaneously with this all-inone guide to creating games in cutting-edge game engine Unity. You ll gain the multidisciplinary skills needed to succeed in the independent game industry using Penny de Byl's holistic method and be up and running -creating original, interactive games in no time.

" Art and programming in unison the only one-stop shop for individual developers and small teams looking to tackle both tasks.

" Proven step-by-step tutorials, show you how to design and structure an entire game in Unity with art assets.

" An introduction to essential two- and three-dimensional mathematical and physics concepts.

" A portfolio of royalty free reusable game mechanics.

" Accompanying web site, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and discussion forums. Challenge questions and lesson plans available online for an enhanced learning experience.

Most helpful customer reviews

3 of 3 people found the following review helpful.
I'm not quite so sure the Holistic adjective applies, but OK!
By Courtland J. Carpenter
First of all Unity is a Game Engine, for doing 3D games that has a lot of flexibility. I don't mind the integration of it in this book because, it's not a Unity how to, but uses it as a tool, and even languages must be used as tools at some point. The book looks to support it's premise, by saying that the creativity of game creation is a right brain process. I'm not so sure, I've found programming and coding to be decidedly left brain activities, and even if creative looking in nature, still focused on a more analytic part of the brain.

The book does have some right wing aspects correct when it comes to overall design, art, and the integration into a game design. I've no idea why the word mechanics did not show up in the title of this book, perhaps it's not a holistic term? Every single chapter title in this book, contains the word mechanics! Another reason to avoid the holistic theme is that mechanics applies to the nuts and bolts of doing something, like airplane mechanics, auto mechanics, this is game engine mechanics!

I am trained as a game developer by schooling, at a post graduate special school(Digipen), completed years after my engineering degree, so I do like what I see here, despite the contradictions. It covers animation, characters, player interfaces, and 3D backgrounds just to name a few. Each area is well supported and shown some code snippets of how it's used within the Unity game engine. I had another recent book by the same Focal Press, that also used the Unity game engine to develop 3D game art for the iPhone. If I remember right, I gave it a fairly good VINE review as well. The construction of both books is fairly similar, and beyond the content, the presentation is excellent. Glossy, low acid pages in full color, create a book that the authors deem to have some value, and that you will want to keep. This is no pulp-based cheaply made novel, or a re-write of some doctoral thesis, on interactive simulations. The book contains hundreds of illustrations, graphs, screenshots, photos of things to support the text, in each section. It is an almost multi-media approach on paper.

I still would have liked it to go a few steps further, and include a CD with game examples, 3D models and such. They do however, point you the website, one that has all that stuff, and I guess it's a savings today to do that, since most of us now use the web. I may be a little behind the times with my thinking here, so maybe that is the right way to go and put the money back into the glossy photos and high quality pages. I like this book, and think even non-programmers may be interested in looking at the book too, if only to get an idea of the scope of all the cool game techniques, and their complexity, within a typical video game construction. Recommended mostly for programmers, but not an obscure treatment of math or technology that would scare off the layman.

5 of 6 people found the following review helpful.
A treasure
By E. Jacobsen
The cliche "those who can't do, teach" was likely coined by those who could do, but not teach. In the real world, the intersection of ability-to-do and ability-to-teach-it is rare, and the more rare the skill, the exponentially more rare the teacher. Thus decent books on moderately popular topics such as Javascript or Rails are at least not unheard of, but for obscure topics, texts are guaranteed to be written by those who can accomplish the tasks at hand but lack the ability to usefully express their knowledge.

When de Byl referenced Betty Edwards' classic "Drawing on the Right Side of the Brain," I knew I had found something different. de Byl explains all the logic and process necessary to create and control logic in a game in a clear and forthright manner. Even when the topic turns to those bits of high school math the reader has likely long forgotten, her writing style makes it easy for the reader to get the gist and move on to the mechanics of the task at hand.

She does overpromise a bit when she suggests that her book is equally suitable for both "artists who want to learn how to develop games and programmers who want to learn about using art in games." A better description might have been, "for artistically-inclined programmers and artists with some programming background." She doesn't (and, given the scope of such a book, probably couldn't) provide enough background in basic OOP for a complete novice. I urge those to pick up a book on basic Javascript, learn those basics, and then return to this volume.

Programmers who already have game programming knowledge and simply want an introduction to Unity may find this book slow-moving or obvious. Any of the other books on Unity, which emphasize code and action over theory, would be better suited. For the programmer who has been trying to dig into game programming and Unity but felt lost in the code, here's the book you've been looking for.

2 of 2 people found the following review helpful.
Perfect book for learning game development
By ASP
This book is perfect, an All-In-One guide indeed. From start to finish, this book is amazing. It contains all the essentials. It's a full course to learn everything you need to, using the UNITY game development platform and uses JavaScript for the coding. The text is easy to follow, understand, and it is very well-explained. There are tons of screenshots and pictures providing examples of what is described in the text. The programming code you need to enter is shown clearly, and you will rarely ever get stuck on any steps. The first chapter is about the art of thinking for game development. The first chapter does an outstanding job of explaining everything you need to know before you start programming. Each of the following chapters does a great job into covering each of the other main parts of developing a game: objects, animation, game rules, characters, player, and environment. The final chapter is a good introduction chapter to develop for mobile devices.

The software platform, Unity, installs easily and quickly, from the website. The accompanying website for the book hosts ten zip files which should be downloaded for the self-learn exercises. The exercises are perfect, each step-by-step, showing the exact text that should appear. This book makes learning game development incredibly easy. It will help beginners get to the intermediate stage easily. Of course it does help if you have some sort of programming experience with any of the higher-level languages (anything beyond BASIC). Good book for intermediate users also, to gain complete knowledge of the topics. Experienced users will probably benefit slightly from this book, but will want something more complex. Highly recommended. 5 stars.

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