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Designing Audio Effect Plug-Ins in C++: With Digital Audio Signal Processing Theory, by Will Pirkle
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Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, Designing Audio Effect Plug-Ins in C++ gives you everything you everything you need to know to do just that, including fully worked, downloadable code for dozens of professional audio effect plug-ins and practically presented algorithms. With this book, you get access to a companion website where you can download the accompanying Rapid Plug-In Development software to compile and test the book examples, all the code examples, and view student plug-ins and tutorial videos on the development software. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plug-in implementation, gain knowledge of algorithms on filtering, delay, reverb, modulated effects, dynamics processing, and more. You will then be ready to design and implement your own unique plug-ins on any platform and within most any host program.
Readers are expected to have some knowledge of C++, and high school math.
- Sales Rank: #203337 in eBooks
- Published on: 2012-11-12
- Released on: 2012-11-12
- Format: Kindle eBook
Review
This is one of the most important and exciting audio books I’ve seen in a long, long time. It tackles the hottest topic in the industry today―authoring plug-ins. Audio design has transitioned from a hardware world to a software one, and this book places you at the forefront of the revolution. It gives you all the tools you’ll need, from signal-processing theory to completed code, to fully understand and write C++ audio plug-ins. When you finish this book, you’ll be playing music through your own real-time plug-ins, and you will have acquired perhaps the most valuable skill set sought by today’s audio engineers. ―Ken C. Pohlmann, Professor Emeritus, University of Miami
Finally, the keys to the digital kingdom are made available to all recording engineers. Learn how plug-ins work, gaining a deep understanding of their rich capabilities, tempered by an informed intuition about their sonic limitations. You’ll be a better user, and―should you be so inclined―you’ll build a better processor. That’s right. Designing Audio Effect Plug-Ins in C++ gives you the theory, the skills, the software tools, and the hands-on examples you need to build your own delays, reverbs, compressors, and more. Perfect audio effects―if you can’t buy ‘em, build ‘em. ―Alex U. Case, author, Sound FX and Mix Smart (Focal Press)
This is a very practical introduction to digital audio signal processing that makes writing DSP plugins in C++ easy. The author brings a career of knowledge and experience to one easily understood and very un-stuffy book that takes the mystery out of a complex set of topics. Highly recommended. ―Joe Bryan, audio guru and inventor of UAD-1 powered plug-ins
From the Back Cover
Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, Designing Audio Effect Plug-Ins in C++ gives you everything you need to know to do just that, including fully worked, downloadable code for dozens of professional audio effect plug-ins and practically presented algorithms. From the companion website (www.willpirkle.com), you can download the accompanying RackAFX(TM) plug-in development software to compile and test the book examples, all the code examples, and view student plug-ins and tutorial videos.
Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins and quickly move on to plug-in implementation, gaining knowledge of algorithms on filtering, delay, reverb, modulated effects, dynamics processing, and more. You'll then be ready to design and implement your own unique plug-ins.
With this book, you'll:
- Learn to build audio effect plug-ins in a widely used, implementable programming language-C++
- Get fully worked-out code for all the examples used and free development software for download from the companion website
- See these tools in action with video tutorials for the software and examples of student plug-ins complete with theory and code
Level: Readers are expected to have some knowledge of C++ and math at a high school level.
Will Pirkle is an assistant professor of music engineering technology at the University of Miami Frost School of Music. In addition to his nine years of teaching, Mr. Pirkle has twenty years of experience in the audio industry, during which he's worked and consulted for Korg Research and Development, SiriusXM Radio, Diamond Multimedia, Gibson Musical Instruments, National Semiconductor Corporation, and others. A studio owner and avid guitarist, Mr. Pirkle continues to seek projects that combine all his skills.
About the Author
Will Pirkle is an Assistant Professor of Music Engineering Technology at the University of Miami Frost School of Music, where he teaches C++ audio programming, signal processing, audio synthesis, recording studio workshops, and mobile app programming. In addition to his nine years of teaching, Mr. Pirkle has twenty years of experience in the audio industry, during which he worked and consulted for companies including Korg Research and Development, SiriusXM Radio, Diamond Multimedia, Gibson Musical Instruments, and National Semiconductor Corporation. An avid guitarist and studio owner, Mr. Pirkle continues to seek projects that combine all his skills.
Most helpful customer reviews
11 of 11 people found the following review helpful.
Outstanding Hand Holding Through The Rocky Start
By Brandon Scott Drury
I decided in November that I was going to begin making my own plugins....hopefully for eventual profit. Starting out turned out to be a VERY rocky road. In fact, there was no road. A lot of guys who know how to do it will help you, but you've got to get your own ducks in a row and make your own path before you can finally write that one equation that actually processes the audio. I found myself reading college thesis papers and stuff that weren't designed to teach to get the info in between the lines.
I picked up this book the second I saw it. I couldn't be happier. The author's RackAFX software and approach to teaching gets you making plugins almost immediately. RackAFX automates a lot of the busy work so you can focus on the fun stuff. More importantly, it reduces the learning curve so you only have 20,000 things to learn instead of 50,000 things.
There is a lot of DSP discussion and that stuff ain't for the meek. After one read through the book I learned SOME. Halfway through the book a second time and I'm learning much more. I think the author teaches it about as well as any one author can teach it, but I imagine it'll take 10 different books before I get "good" at it.
I'd imagine the DSP holds up for everyone from beginners to seasoned pros. Time will tell if RackAFX is the way to go for full-blown premium plugins, but at the moment I have soooo much to learn it's the least of my worries. I'm just thrilled something like this exists to prop me up during the learning phase.
I couldn't recommend it higher!
7 of 8 people found the following review helpful.
Great resource for audio engineers to learn DSP & C++
By Brad Swanson
I would generally wait until I've finished a book cover-to-cover before writing a review, but after digging into the first six chapters, I realized it's going to take me a while to get through this whole book, but for the very best reasons. I'm coming to this subject as a complete novice; with very little experience in C++, and only rudimentary knowledge of DSP, but I have found the text completely accessible, and Pirkle's simple overview of Basic DSP was worth the price of the book on it's own! The depth and breadth of the programming concepts is going to take me a while to work through, but I'm excited to do it and this is the first resource on C++ or DSP that I've found that really gives me hope that I (an audio engineer with little programming background) can learn these concepts and get to a point where I'm being creative with them; putting my own ideas into code and action.
3 of 3 people found the following review helpful.
Good book but need some prerequisite
By Min
Good book but need c++ knowledge ( at least comfortable with pointers) and entry-college math. I recommend studying
"The Theory and Technique of Electronic Music" by Miller Puckette [...] (open source)
before digging this, which shares lots of topics with this book in more beginner level and in Pure-data ( instead of c++)
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